srcds_run command line to generate a debug.log to help with solving this problemįri Aug 8 00:22:: Server restart in 10 seconds WARNING: NNET_OpenSocket: bind: Cannot assign requested addressĪdd "-debug" to the. Server will auto-restart if there is a crash. srcds_run -game garrysmod +maxplayers 32 +map gm_construct +ip 192.168.10.87 I also tried putting "+ip .xx" in the execution line, I crashed in a loop giving me this console feed. What concerns me is " SteamAPI_Init() failed SteamAPI_IsSteamRunning() failed." I cannot connect to the server when I get out of my LAN and friends cannot join the game, it doesn't show on the Internet server list. I portforwarded ports 27015, 27005, 27030, 27020, and a few others, both TCP and UDP, traffic should be coming through, I triple checked everything and even did a little bit of trouble shooting. It is displayed in my LAN listed servers. This is what I get when I start my dedicated server. Map cycle file 'cfg/mapcycle.txt' was not found.Īssigned anonymous gameserver Steam ID. Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CLĮrror loading cfg/pure_server_minimal.txtĬonVarRef room_type doesn't point to an existing ConVarĮxecuting dedicated server config file server.cfg Logging into anonymous gameserver account. SteamAPI_Init() failed SteamAPI_IsSteamRunning() failed. Initializing Steam libraries for secure Internet server Couldn't load shader dll: game_shader_generic_garrysmod_srv.soConVarRef mat_dxlevel doesn't point to an existing ConVar
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